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The localization of Act of Fury is complete and the game is now ready for the quality assurance tests.

The game is going to be published only in english for now, but we’re ready to add other languages in a future update.

Working with a publisher like Forge Reply is great because they have found a partner for the localization process that took good care of everything.

So the target period for the launch of Act of Fury is late September/early October. Stay tuned for further announcements.

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Act of Fury is entering in the final stage of the approval process so the debut on the App Store is approaching fast.

About Act of Fury we’ll talk again when the final build is going to be available.

Today I want to describe the period of shift from one project to the next one.
DarkWave Games is a small and smart independent studio and we will introduce everyone of us in the upcoming posts.
Right now we’re in pre-production for the PC and Mac versions of Master of Alchemy, called Rise of the Mechanologists, and each of us is working on different aspects.

Gabriele, our lead developer, is tidying up the code of our framework, adding new features and giving it a strong new base for the future.

Luca is working on the new UI engine that will ease the efforts of our graphics team.

Emanuele is redesigning the UI to adapt it to the high resolutions of PC and Mac monitors.

Alessandro (yeah, that’s me) is guessing how to transform Master of Alchemy from an iPad game to a PC and Mac one.

So pre-production is an essential moment for us to gather ideas and begin to shape the form of a new project, even if it is a porting like this one, because we love details and we want to produce games that we like to play.

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Forge Reply logo

We’re proud to announce a new publishing collaboration: DarkWave’s next games will be published by Forge Reply, the italian based gaming division of Reply.

You already know much about Act of Fury: it is going to published by Forge Reply and is coming soon on the App Store.

After Act of Fury we will focus on the Mac and PC versions of the highly appreciated Master of Alchemy. It will be a revamped version of the game already available on the iPhone and iPad, with a couple of surprises and, obviously, the support for higher resolutions, new mouse based control system and the same level of quality.

2012 will be the year of two really important new games: Master of Alchemy 2 and Dream Chamber.

Master of Alchemy 2 is the direct sequel of the first one, with a new story arc that will be focused on the war between alchemists and mechanologists.
A revamped physics engine will drive new gameplay styles and the approach to the levels.
Master of Alchemy 2 will be the new episode that every Master of Alchemy fan had asked us to develop.

And finally Dream Chamber: the adventures of Charlie Chamber will become reality in a point and click adventures that is going to be different from every other, with incredible plot twists and a peculiar style.
The secrets of the Dream Chamber will be explained at last…

So keep following us because it’s going to be a great ride: I’m Alessandro and I’ll keep you informed on a weekly basis about the development of every game.
If you are Twitter addicted don’t forget to follow us @darkwavegames

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