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2010
08.13

Thanks Ben and the Games Uncovered team for this important opportunity.

“We’re still playing Master of Alchemy since our initial iPad review and slightly later our iPhone impression too. With both games receiving an A grade we were interested in getting some of the developer’s thought on the title; so we sat down with DarkWave Games to discuss the game!”

Read full interview on Gamesuncovered: DarkWave Games on Master of Alchemy

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2010
08.12

Jason Coe: “One of the greatest features of the iPhone that sets it apart from other smartphones on the market is the multitouch user interface, a brilliant gesture control that has changed the face of mobile as we know it. Many companies have tried to integrate this UI into their applications and games but none have done it as beautifully as DarkWave Games and their new title, Master of Alchemy.

I sat down with Alain Bonati, Marketing Manager of DarkWave Games to discuss the history of their company and the iPhone, how multitouch has changed the industry and details about their latest title, Master of Alchemy.”

Read the interview: Interview with Alain Bonati of DarkWave Games, Developers of Master of Alchemy – Appmodo.

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2010
08.05

Master of Alchemy HD’s New Promotional Price: 2,99$ :)
Temporary 40% SALE – To celebrate the launch of Master of Alchemy on iPhone.

http://itunes.apple.com/it/app/master-of-alchemy-hd/id373513573?mt=8

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2010
08.05

Master of Alchemy iPhone, iPod, iPhone4 (Retina support) version is finally out on iTunes :Dhttp://itunes.apple.com/app/master-of-alchemy/id373516946?mt=8

Moreover, to celebrate the success of the iPad version, its price is only 0,99$ (66% sale) for a limited time!!!

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2010
08.04

As we made for Master of Alchemy HD, we have posted on our Youtube channel (www.youtube.com/ darkwavegames) two gameplay videos of Master of Alchemy iPhone version.
We have kept the same general video structure…so you can see the hard optimization work we made to bring Master of Alchemy HD to iPhone, iPod Touch and iPhone4/Retina Display.

The first video introduces the Master of Alchemy’s gameplay – we tried to summarize the main Master of Alchemy’s gameplay peculiarities.

Low bandwidth Version | Pop Up

The second video is a full solution of a demo level (so, you can see all the video: it is a level that you won’t find when you’ll play to MoA :)) …you will able to evaluate the big quality of Master of Alchemy. Consider that it is a level with only one target, without physics obstacles, disappearing walls, buttons, etc. – Anyway, you’ll be able to appreciate the different behaviors of the diverse material states (because of the physics engine) , the use of transformation tools in order to reach the required target, the management of colors.

We have used the same demo level we used for the Master of Alchemy Full level solution video…if you want, you can compare the two videos: they are both available on our Youtube channel (www.youtube.com/darkwavegames)

Low bandwidth Version | Pop Up

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